So I jumped into some more Space Wolves in disguise:
I'm not going to finish them.
This is the box they went into.
You see, the 6th edition for Warhammer 40k is right around the corner. Which is no surprise, this being the 25th anniversary (or thereabouts) and all.
Impending Doom or Glorious Triumph?
The rumor-mill has been working overtime these past months and it seems that some genuine 6th edition info has finally been approved for leakage. It's looking more and more like 6th edition will NOT be the minor tweaks that many wanted to see. Rather it's looking more and more like G-Dubs is gonna do over 40k like they did with fantasy. Probably for no other reason than to make things more 'fun'.
Sadly those quotation marks around fun are well deserved as GW's current idea of fun is as much like actual fun as olestra is like actual fat. Which is to say that it tastes similar enough to the real thing but a lot of anal leakage is involved.
It's also just as likely, the specifics of the 6th edition changes are coming about because the game designers over at Lenton Lane have no idea what makes for a fun (the real kind)- or even good - game at this point.
Obviously we're still well in the rumors and hearsay stage, so there are some grains of salt I'm using vigerously. But why we're on the subject of grains there's also, assuredly, a grain of truth in what's been leaked so far. I'm doing my best to avoid grand and sweeping claims about the population at large and I'm doing an even better job of keeping the baseless threats and rage in check, but I can just feel it in my gut that 6th is gonna be a lot less like the game I want to play.
Even if I'm dead wrong about 6th edition and it turns out to be the most amazing thing since free internet pornography, there are too many uncertainties and too much past precedent to just ignore while I push on with potentially doomed projects.
With all that in mind, I'm shelving the 40k projects until a hard copy of the 6th edition rules show up. I'm potentially sitting on 3 armies (well, 2 with my recent ebay action) that could be rendered useless and/or illegal when the suspected release date rolls around. Especially if they decided to screw around with army selection like in 8th edition. I mean, really. All the other stuff is not a huge deal for me. But percentages? Again? No thanks.
I need to back off the 40k. Which is not to say that I need to bail out completely, but all those unfinished projects I have? Time to stop all that. There's no reason to go on with any of my Space Marines or even the Daemons (especially them) with all this change afoot. Which leaves the Eldar. They're complete, playable as is and I still <3 them quite a bit. Baring any insane things in 6th edition, they will also be playable in the future with some minor tweaks.
So... What Next?
All the uncertainty if the 6th edition rumors had been really sucking the life out of my hobby. Which is a pretty silly thing to let happen considering how many options I actually have. Further compounded by the fact that I was, essentially, letting a third party dictate my mood.
Unfortunately, my panting mojo was not the only thing that was suffering with the new edition build up and it was time to also give up the illusion that I'll play 40k out and about in the local game scene. Which I never could quite seem to find anyways. I needed a game that I can find people to actually play with and not have to constantly worry about being on the loosing end of power creep.
I've already got Malifaux and I enjoy greatly, but it's pretty much a 'in the privacy of my own home' thing. There's a large handful of other great games in the world, but I kind of live in a bit of a gaming wasteland. Realistically, the only thing that gets played with any regularity around me is HoMachine.
So a few weeks ago I decided it was time to open a new box while I closed another. Specifically, this box:
I'm giving Privateer Press another shot at my money. Despite all my past misgivings and bad memories. It was kind of a tough decision for me. Not just because starting a new game is always a bit dicey, but because of my history with PP. My experience with the MkI rules ended when I get fed up with sloppy game design, never ending FAQs and how much of an asshole I was towards some of the best gaming buds a guy can have in this world. So a pretty sour note. But these are the MkII days and I've grown as a person. So I'm going in for round two.
I still have my Cryx guys, but the only reason they'll even come out of the case is so I can reuse my foam trays. I burned myself out pretty hard with that army both in terms of painting and gaming. Plus, I'm, essentially, at square one again anyways with the MkII reboot.
Legion of Everblight: Fun and Learning through Failure
This is the part of the post where I switch from past tense to present tense. Or at least that's the plan. All the previous stuff had been written long before I actually got any HoMachine games in. Hopefully I got all the tenses right.
As of now, it's been about 3 weeks since I got my warpack. I'm most of the way finished with painting it and I've managed to get three games in. With strangers no less! I've also been a bit of a busy consumer and picked up most of a first wave's worth of expansion, but that's another story.
Right, three games.
1 win and two losses. Though one of those losses was crazy close so I count that as 1 in some undefined, fourth category that isn't a draw, a loss or a win.
The overwhelming feeling so far? Holy hell! I'm having so much fun with this game! The MkII rules are so far above the MkI crapfest that it's like it's a completely different game despite using the same mechanics and models. It's crazy! Not only that, but the group I'm working my way into has just about the nicest (but not THE nicest) bunch of weirdos I've ever had the pleasure to meet and game with.
I still have a whole hell of a lot to learn about HoMachine, but I've got a nice situation to do it in. In no particular order, this is my 'to learn list'
- Figure out what the hell threat ranges look like on the table. HoMachine takes place at very close range and I'm still not entirely sure what 9 inches looks like or how I can organize my shit so I finally get that devastating Carnivean charge.
- Learn to move past that touch of social anxiety I have. That plus my past history of being an asshole with this game means I tend to worry about behaviors I've already fixed. A big ol' 'le sigh' on that one.
- Get better at remembering what all the special warbeast rules are. I think this is more of a practice thing, though.
That's the short list of stuff to learn and improve on. But it turns out that I'm pretty comfortable being a noob again, so there's that.
That's all for now, I think. More progress reports as progress happens.